Goals & results

How progress is recorded, how outcomes are formed, and what they actually show about your decisions.

Completion formats

Portrait

A mode for looking at yourself.

In both Decision Intelligence and Decision Performance. Situations with no right answer: nothing is scored, and your choices go into “My portrait”. More on this in the “Self-knowledge” section.

Theory

A mode for understanding.

You can change your answers freely and see how they reshape the situation. In Decision Performance, the square stays in view the whole time, and every move shows up on it right away. Nothing is scored.

Practice

A mode for training.

In Decision Intelligence, you still see how things change, but without direct explanations: the point is to recognize it yourself, not to be told. In Decision Performance, the square is hidden, and you see the outcome only at the end. You get crystals for your best playthrough. Once you’ve taken gold in a scene, the square shows along the way, as it does in the theory.

Dead End

A common mistake, taken apart.

Only in Decision Performance. The scene is built around a move that many people make and that doesn’t work in real life. No path here ends with you winning — that’s the lesson. The square is in view, but its top half, where you win, is hatched: a move along the way can take you there, but the scene can’t end there. There are no crystals here — once you’ve played the scene to the end, an emerald mark appears on the map.

Exam

A mode for testing yourself.

There are no hints, and there’s little room for trial and error: consistency and composure matter. In Decision Intelligence, the rating shows how accurately you managed to act in the given style. In Decision Performance, you can’t take a move back, and your outcome is compared with every outcome possible in this scene.

Two types of outcome

Way of acting

The style you end up with in a scenario is shown as a stone of its own colour. Play the scenario a different way, and the style may come out different.

Below the result, a row shows every stone you can earn in this scenario; the ones you already have are in colour.

Once you have every stone in a scenario, the stone above the row turns gold. If each style has also been named correctly at least once (shown by a tick under its stone), the gold stone gets a tick too: the scenario is fully mastered.

You pay too high a price

Risk
Skills
Time Cost

In an exam, you are given a style to act in. If a different style comes out, you don’t pass the exam. If it’s the right one, the rating depends on how close the decision came to the benchmark on the dimensions that matter in this scenario. On the result, the benchmark is shown in grey, so you can see where the decision drifted from it.

Outcome of an interaction

What matters here:

  • what you got
  • what it cost the other side
  • whether you could both have won

The “Outcome square” page explains how to read it.

How to read the result

The result is not reduced to “good” or “bad.” It shows how the decision changed the situation:

  • what went up and what went down
  • what the gain cost
  • what stayed as it was

The modes differ in how much of this picture you can see along the way.